class TFTeamFlare extends Actor;

var tfStation station;

replication
{
	// Things the server should send to the client.
	reliable if ( Role == ROLE_Authority )
		station;
}

simulated function PostBeginPlay()
{
    SetTimer(0.1, true);
}

simulated function timer()
{
    if(station==none) destroy();
}

defaultproperties
{
     bTrailerSameRotation=True
     bNetTemporary=True
     bReplicateMovement=False
     RemoteRole=ROLE_SimulatedProxy
     bGameRelevant=True
}
